![]() ![]() Good video games have mechanics that are unruly and disobedient - that’s the guiding principle. How much work and planning goes into creating this unique balance?Ī: I’m interested in rich, analog interactions, so I feel like this element flows from that aesthetic rather than from explicit planning. Q: One common theme among your games is that they feature mechanics that appear simple until you start to play around with them, thereby revealing how difficult they truly are. Flash was a low enough technical bar for me to hurdle over and it allowed me to do a lot of stuff visually. My earlier attempts at learning to make games had been in AMOS and Borland C and I was just totally lost. Q: Was the experience of creating your first game easier or harder than you initially anticipated?Ī: It was easier than I anticipated, I guess. It was the support and shared experiences of other forum indies who allowed me to finish it. The first game I ever finished was Too Many Ninjas, a simple flash game which came out at a time when a simple flash game could be featured on Kotaku. Q: What first prompted you to explore independent game development and what was the first game you ever created?Ī: I’d been interested in making games since I was five years old, but it wasn’t until I discovered the TIGsource forums that I ever felt like it could be possible for me. What inspired Bennett Foddy to create a game like Getting Over It? What were his previous experiences like, and what plans does he have for the future? Can we expect a Nintendo Switch release of QWOP or Getting Over It? To find out, we decided to go directly to the source! While playing the game, we find ourselves wondering about its creation. It truly is a captivating, frustrating, and endlessly addicting masterpiece. ![]() The more we play of Getting Over it With Bennett Foddy, the more engaged we become. Currently, we’ve been unable to reach the summit, and have lost track of how many times we’ve fallen.ĭespite our lackluster progress, though, we can’t help but want to jump back in to see if we can make it just a little bit farther. Having failed to learn our lesson with QWOP the first time, we promptly dove into Getting Over It without a single moment of hesitation following its PC release. However, he’s also the evil genius behind several cult classic browser games including the mind-numbingly difficult runner, QWOP. You may know Bennett Foddy from his latest release, Getting Over it With Bennett Foddy. ![]()
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